Delphi World - это проект, являющийся сборником статей и малодокументированных возможностей  по программированию в среде Delphi. Здесь вы найдёте работы по следующим категориям: delphi, delfi, borland, bds, дельфи, делфи, дэльфи, дэлфи, programming, example, программирование, исходные коды, code, исходники, source, sources, сорцы, сорсы, soft, programs, программы, and, how, delphiworld, базы данных, графика, игры, интернет, сети, компоненты, классы, мультимедиа, ос, железо, программа, интерфейс, рабочий стол, синтаксис, технологии, файловая система...
Как распечатать картинку

Автор: Олег Кулабухов


uses Printers;

type
  PPalEntriesArray = ^TPalEntriesArray; {for palette re-construction}
  TPalEntriesArray = array[0..0] of TPaletteEntry;

procedure BltTBitmapAsDib(DestDc: hdc; {Handle of where to blt}
  x: word; {Bit at x}
  y: word; {Blt at y}
  Width: word; {Width to stretch}
  Height: word; {Height to stretch}
  bm: TBitmap); {the TBitmap to Blt}
var
  OriginalWidth: LongInt; {width of BM}
  dc: hdc; {screen dc}
  IsPaletteDevice: bool; {if the device uses palettes}
  IsDestPaletteDevice: bool; {if the device uses palettes}
  BitmapInfoSize: integer; {sizeof the bitmapinfoheader}
  lpBitmapInfo: PBitmapInfo; {the bitmap info header}
  hBm: hBitmap; {handle to the bitmap}
  hPal: hPalette; {handle to the palette}
  OldPal: hPalette; {temp palette}
  hBits: THandle; {handle to the DIB bits}
  pBits: pointer; {pointer to the DIB bits}
  lPPalEntriesArray: PPalEntriesArray; {palette entry array}
  NumPalEntries: integer; {number of palette entries}
  i: integer; {looping variable}
begin
  {If range checking is on - lets turn it off for now}
  {we will remember if range checking was on by defining}
  {a define called CKRANGE if range checking is on.}
  {We do this to access array members past the arrays}
  {defined index range without causing a range check}
  {error at runtime. To satisfy the compiler, we must}
  {also access the indexes with a variable. ie: if we}
  {have an array defined as a: array[0..0] of byte,}
  {and an integer i, we can now access a[3] by setting}
  {i := 3; and then accessing a[i] without error}
{$IFOPT R+}
{$DEFINE CKRANGE}
{$R-}
{$ENDIF}

  {Save the original width of the bitmap}
  OriginalWidth := bm.Width;

  {Get the screen's dc to use since memory dc's are not reliable}
  dc := GetDc(0);
  {Are we a palette device?}
  IsPaletteDevice :=
    GetDeviceCaps(dc, RASTERCAPS) and RC_PALETTE = RC_PALETTE;
  {Give back the screen dc}
  dc := ReleaseDc(0, dc);

  {Allocate the BitmapInfo structure}
  if IsPaletteDevice then
    BitmapInfoSize := sizeof(TBitmapInfo) + (sizeof(TRGBQUAD) * 255)
  else
    BitmapInfoSize := sizeof(TBitmapInfo);
  GetMem(lpBitmapInfo, BitmapInfoSize);

  {Zero out the BitmapInfo structure}
  FillChar(lpBitmapInfo^, BitmapInfoSize, #0);

  {Fill in the BitmapInfo structure}
  lpBitmapInfo^.bmiHeader.biSize := sizeof(TBitmapInfoHeader);
  lpBitmapInfo^.bmiHeader.biWidth := OriginalWidth;
  lpBitmapInfo^.bmiHeader.biHeight := bm.Height;
  lpBitmapInfo^.bmiHeader.biPlanes := 1;
  if IsPaletteDevice then
    lpBitmapInfo^.bmiHeader.biBitCount := 8
  else
    lpBitmapInfo^.bmiHeader.biBitCount := 24;
  lpBitmapInfo^.bmiHeader.biCompression := BI_RGB;
  lpBitmapInfo^.bmiHeader.biSizeImage :=
    ((lpBitmapInfo^.bmiHeader.biWidth *
    longint(lpBitmapInfo^.bmiHeader.biBitCount)) div 8) *
    lpBitmapInfo^.bmiHeader.biHeight;
  lpBitmapInfo^.bmiHeader.biXPelsPerMeter := 0;
  lpBitmapInfo^.bmiHeader.biYPelsPerMeter := 0;
  if IsPaletteDevice then
  begin
    lpBitmapInfo^.bmiHeader.biClrUsed := 256;
    lpBitmapInfo^.bmiHeader.biClrImportant := 256;
  end
  else
  begin
    lpBitmapInfo^.bmiHeader.biClrUsed := 0;
    lpBitmapInfo^.bmiHeader.biClrImportant := 0;
  end;

  {Take ownership of the bitmap handle and palette}
  hBm := bm.ReleaseHandle;
  hPal := bm.ReleasePalette;

  {Get the screen's dc to use since memory dc's are not reliable}
  dc := GetDc(0);

  if IsPaletteDevice then
  begin
    {If we are using a palette, it must be}
    {selected into the dc during the conversion}
    OldPal := SelectPalette(dc, hPal, TRUE);
    {Realize the palette}
    RealizePalette(dc);
  end;
  {Tell GetDiBits to fill in the rest of the bitmap info structure}
  GetDiBits(dc,
    hBm,
    0,
    lpBitmapInfo^.bmiHeader.biHeight,
    nil,
    TBitmapInfo(lpBitmapInfo^),
    DIB_RGB_COLORS);

  {Allocate memory for the Bits}
  hBits := GlobalAlloc(GMEM_MOVEABLE,
    lpBitmapInfo^.bmiHeader.biSizeImage);
  pBits := GlobalLock(hBits);
  {Get the bits}
  GetDiBits(dc,
    hBm,
    0,
    lpBitmapInfo^.bmiHeader.biHeight,
    pBits,
    TBitmapInfo(lpBitmapInfo^),
    DIB_RGB_COLORS);

  if IsPaletteDevice then
  begin
    {Lets fix up the color table for buggy video drivers}
    GetMem(lPPalEntriesArray, sizeof(TPaletteEntry) * 256);
{$IFDEF VER100}
    NumPalEntries := GetPaletteEntries(hPal,
      0,
      256,
      lPPalEntriesArray^);
{$ELSE}
    NumPalEntries := GetSystemPaletteEntries(dc,
      0,
      256,
      lPPalEntriesArray^);
{$ENDIF}
    for i := 0 to (NumPalEntries - 1) do
    begin
      lpBitmapInfo^.bmiColors[i].rgbRed :=
        lPPalEntriesArray^[i].peRed;
      lpBitmapInfo^.bmiColors[i].rgbGreen :=
        lPPalEntriesArray^[i].peGreen;
      lpBitmapInfo^.bmiColors[i].rgbBlue :=
        lPPalEntriesArray^[i].peBlue;
    end;
    FreeMem(lPPalEntriesArray, sizeof(TPaletteEntry) * 256);
  end;

  if IsPaletteDevice then
  begin
    {Select the old palette back in}
    SelectPalette(dc, OldPal, TRUE);
    {Realize the old palette}
    RealizePalette(dc);
  end;

  {Give back the screen dc}
  dc := ReleaseDc(0, dc);

  {Is the Dest dc a palette device?}
  IsDestPaletteDevice :=
    GetDeviceCaps(DestDc, RASTERCAPS) and RC_PALETTE = RC_PALETTE;

  if IsPaletteDevice then
  begin
    {If we are using a palette, it must be}
    {selected into the dc during the conversion}
    OldPal := SelectPalette(DestDc, hPal, TRUE);
    {Realize the palette}
    RealizePalette(DestDc);
  end;

  {Do the blt}
  StretchDiBits(DestDc,
    x,
    y,
    Width,
    Height,
    0,
    0,
    OriginalWidth,
    lpBitmapInfo^.bmiHeader.biHeight,
    pBits,
    lpBitmapInfo^,
    DIB_RGB_COLORS,
    SrcCopy);

  if IsDestPaletteDevice then
  begin
    {Select the old palette back in}
    SelectPalette(DestDc, OldPal, TRUE);
    {Realize the old palette}
    RealizePalette(DestDc);
  end;

  {De-Allocate the Dib Bits}
  GlobalUnLock(hBits);
  GlobalFree(hBits);

  {De-Allocate the BitmapInfo}
  FreeMem(lpBitmapInfo, BitmapInfoSize);

  {Set the ownership of the bimap handles back to the bitmap}
  bm.Handle := hBm;
  bm.Palette := hPal;

  {Turn range checking back on if it was on when we started}
{$IFDEF CKRANGE}
{$UNDEF CKRANGE}
{$R+}
{$ENDIF}
end;

procedure TForm1.Button1Click(Sender: TObject);
begin
  if PrintDialog1.Execute then
  begin
    Printer.BeginDoc;
    BltTBitmapAsDib(Printer.Canvas.Handle,
      0,
      0,
      Image1.Picture.Bitmap.Width,
      Image1.Picture.Bitmap.Height,
      Image1.Picture.Bitmap);
    Printer.EndDoc;
  end;
end;

Проект Delphi World © Выпуск 2002 - 2024
Автор проекта: USU Software
Вы можете выкупить этот проект.