{ Максимальные значения } const HLSMAX = 240; RGBMAX = 255; UNDEFINED = (HLSMAX*2) div 3; var H, L, S: integer; { H-оттенок, L-яркость, S-насыщенность } R, G, B: integer; { цвета } procedure RGBtoHLS; var cMax, cMin: integer; Rdelta, Gdelta, Bdelta: single; begin cMax := max( max(R,G), B); cMin := min( min(R,G), B); L := round( ( ((cMax+cMin)*HLSMAX) + RGBMAX )/(2*RGBMAX) ); if (cMax = cMin) then begin S := 0; H := UNDEFINED; end else begin if (L <= (HLSMAX/2)) then S := round( ( ((cMax-cMin)*HLSMAX) + ((cMax+cMin)/2) ) / (cMax+cMin) ) else S := round( ( ((cMax-cMin)*HLSMAX) + ((2*RGBMAX-cMax-cMin)/2) ) / (2*RGBMAX-cMax-cMin) ); Rdelta := ( ((cMax-R)*(HLSMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin); Gdelta := ( ((cMax-G)*(HLSMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin); Bdelta := ( ((cMax-B)*(HLSMAX/6)) + ((cMax-cMin)/2) ) / (cMax-cMin); if (R = cMax) then H := round(Bdelta - Gdelta) else if (G = cMax) then H := round( (HLSMAX/3) + Rdelta - Bdelta) else H := round( ((2*HLSMAX)/3) + Gdelta - Rdelta ); if (H < 0) then H:=H + HLSMAX; if (H > HLSMAX) then H:= H - HLSMAX; end; if S<0 then S:=0; if S>HLSMAX then S:=HLSMAX; if L<0 then L:=0; if L>HLSMAX then L:=HLSMAX; end; procedure HLStoRGB; var Magic1, Magic2: single; function HueToRGB(n1, n2, hue: single): single; begin if (hue < 0) then hue := hue+HLSMAX; if (hue > HLSMAX) then hue:=hue - HLSMAX; if (hue < (HLSMAX/6)) then result:= ( n1 + (((n2-n1)*hue+(HLSMAX/12))/(HLSMAX/6)) ) else if (hue < (HLSMAX/2)) then result:=n2 else if (hue < ((HLSMAX*2)/3)) then result:= ( n1 + (((n2-n1)*(((HLSMAX*2)/3)-hue)+(HLSMAX/12))/(HLSMAX/6))) else result:= ( n1 ); end; begin if (S = 0) then begin B:=round( (L*RGBMAX)/HLSMAX ); R:=B; G:=B; end else begin if (L <= (HLSMAX/2)) then Magic2 := (L*(HLSMAX + S) + (HLSMAX/2))/HLSMAX else Magic2 := L + S - ((L*S) + (HLSMAX/2))/HLSMAX; Magic1 := 2*L-Magic2; R := round( (HueToRGB(Magic1,Magic2,H+(HLSMAX/3))*RGBMAX + (HLSMAX/2))/HLSMAX ); G := round( (HueToRGB(Magic1,Magic2,H)*RGBMAX + (HLSMAX/2)) / HLSMAX ); B := round( (HueToRGB(Magic1,Magic2,H-(HLSMAX/3))*RGBMAX + (HLSMAX/2))/HLSMAX ); end; if R<0 then R:=0; if R>RGBMAX then R:=RGBMAX; if G<0 then G:=0; if G>RGBMAX then G:=RGBMAX; if B<0 then B:=0; if B>RGBMAX then B:=RGBMAX; end;